
The story in a ALBW is basically just a retread of A Link to the Past’s and Ocarina of Time’s stories. Let’s get the worst part of the game, over with. Does the game live up to the hype? Does a Zelda game with a top down perspective and traditional controls still have a place in this day and age? Let’s find out… It’s been 22 years since we’ve visited this particular iteration of Hyrule. Almost nine years later, Nintendo has once again returned to form by releasing The Legend of Zelda: A Link Between Worlds, a direct sequel to A Link to the Past, set in the exact same world as ALTTP. The last Zelda game to be designed from a top down view and played with traditional controls was The Legend of Zelda: The Minish Cap for the Game Boy advance, released in 2005. The Zelda franchise continued to evolve and eventually, became a franchise primarily designed and played from a 3rd person perspective (see The Legend of Zelda: Ocarina of Time). When The Legend of Zelda: A Link to the Past (SNES) was released in 1991, it was regarded as a return to form for the franchise and is considered by many to be be one of the best games ever made. Though, it’s a great game on it’s own, it is considered by many to be the black sheep of the family when compared to the rest of the franchise. The second game, Zelda II: The Adventure of Link (NES), was played mostly from a 2D side scrolling perspective. It was played from a top down perspective and provided the player with a long quest (or two) and lots of explorations and secrets. Aonuma: If you wish hard enough, maybe.The Legend of Zelda (NES), the first game in the Zelda franchise, was a breath of fresh air for the videogame industry. And we'd have to do it with superimposed subtitles, because we can't actually remake the game at this point, and actually get the data. Aonuma: It would be cool to have it on the Virtual Console, but we'd also have to localize the game, so it might be kind of difficult. Spike: Would ever want to revisit Marvelous: Another Treasure and possibly bring it outside of Japan? Miyamoto is getting mad at me and stuff, then I get these encouraging messages it's almost enough to make you cry, so it's just really great. When I'm at my job, and working on producing The Legend of Zelda titles, and Mr. I didn’t realize they were such great people. It made me realize that Zelda fans are just really, really nice. Like, just at E3, I posted that I was really feeling the jet lag, and people were like, 'oh, no that's too bad,' and gave me lots of pat on the back type messages. Aonuma: I think one thing that surprises me is how many encouraging messages I get when I just post something simple. Spike: Has that happened any other time with something that you posted on Miiverse? I think that's really, really fun, and really, really great. Iwata., and I said, 'Maybe other people haven't thought of this, but it's kind of interesting, so maybe you could put it in the Direct.' I think the really interesting thing about Miiverse is that I'll take something and throw it out there, and you don’t know what the reactions are going to be, and they always turn into something you're not expecting. I thought it was really interesting, so I brought it up with Mr.

Obviously, we weren't thinking of Nabbit when we made that character, but when we put the picture up on Miiverse people started making that comparison, and they had that reaction, and I realized that people are always kind of looking for those sorts of connections. Aonuma: Actually, I wasn't really aware of that Mario character, Nabbit, which is maybe kind of funny for me to say, but you know, I'm very busy. Did that surprise you, or were you expecting that feedback from the community? Iwata pointed out in the recent Nintendo Direct that there were direct comparisons to Nabbit after you posted that screenshot to Miiverse. Spike: To go back to Ravio for a second, Mr. There are quite a few ways to play with it. There are scenes where you'll have to use the wall merge ability to get by enemies, but also while you're fighting with enemies, you can also merge into the wall and their attack will just bounce off the wall, and you won't take damage. Aonuma: Yes, of course, there are definitely elements like that. Spike: Are there also stealth elements that are built into his ability to transform? A portion of a Spike interview with Eiji Aonuma.
